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DPITexture

Expérimental : This class may be changed or removed in future versions.

Hérite de : Texture2D < Texture < Resource < RefCounted < Object

An automatically scalable Texture2D based on an SVG image.

Description

An automatically scalable Texture2D based on an SVG image. DPITextures are used to automatically re-rasterize icons and other texture based UI theme elements to match viewport scale and font oversampling. See also ProjectSettings.display/window/stretch/mode ("canvas_items" mode) and Viewport.oversampling_override.

Propriétés

float

base_scale

1.0

Dictionary

color_map

{}

bool

fix_alpha_border

false

bool

premult_alpha

false

bool

resource_local_to_scene

false (overrides Resource)

float

saturation

1.0

Méthodes

DPITexture

create_from_string(source: String, scale: float = 1.0, saturation: float = 1.0, color_map: Dictionary = {}) static

RID

get_scaled_rid() const

String

get_source() const

void

set_size_override(size: Vector2i)

void

set_source(source: String)


Descriptions des propriétés

float base_scale = 1.0 🔗

  • void set_base_scale(value: float)

  • float get_base_scale()

Échelle de la texture. 1.0 est la taille SVG originale. Des valeurs plus élevées résultent en une image plus grande.


Dictionary color_map = {} 🔗

If set, remaps texture colors according to Color-Color map.


bool fix_alpha_border = false 🔗

  • void set_fix_alpha_border(value: bool)

  • bool get_fix_alpha_border()

If true, puts pixels of the same surrounding color in transition from transparent to opaque areas. For textures displayed with bilinear filtering, this helps to reduce the outline effect when exporting images from an image editor.


bool premult_alpha = false 🔗

  • void set_premult_alpha(value: bool)

  • bool get_premult_alpha()

An alternative to fixing darkened borders with fix_alpha_border is to use premultiplied alpha. By enabling this option, the texture will be converted to this format. A premultiplied alpha texture requires specific materials to be displayed correctly:


float saturation = 1.0 🔗

  • void set_saturation(value: float)

  • float get_saturation()

Redéfinit la saturation de la texture.


Descriptions des méthodes

DPITexture create_from_string(source: String, scale: float = 1.0, saturation: float = 1.0, color_map: Dictionary = {}) static 🔗

Creates a new DPITexture and initializes it by allocating and setting the SVG data to source.


RID get_scaled_rid() const 🔗

Returns the RID of the texture rasterized to match the oversampling of the currently drawn canvas item.


String get_source() const 🔗

Returns this SVG texture's source code.


void set_size_override(size: Vector2i) 🔗

Redimensionne la texture aux dimensions spécifiées.


void set_source(source: String) 🔗

Sets this SVG texture's source code.