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VisualShaderNodeSmoothStep

Hérite de : VisualShaderNode < Resource < RefCounted < Object

Calcule une fonction SmoothStep dans le graphe de shader visuel.

Description

Translates to smoothstep(edge0, edge1, x) in the shader language.

Returns 0.0 if x is smaller than edge0 and 1.0 if x is larger than edge1. Otherwise, the return value is interpolated between 0.0 and 1.0 using Hermite polynomials.

Propriétés

OpType

op_type

0


Énumérations

enum OpType: 🔗

OpType OP_TYPE_SCALAR = 0

Un scalaire à virgule flottante.

OpType OP_TYPE_VECTOR_2D = 1

Un type de vecteur 2D.

OpType OP_TYPE_VECTOR_2D_SCALAR = 2

The x port uses a 2D vector type. The first two ports use a floating-point scalar type.

OpType OP_TYPE_VECTOR_3D = 3

Un type de vecteur 3D.

OpType OP_TYPE_VECTOR_3D_SCALAR = 4

The x port uses a 3D vector type. The first two ports use a floating-point scalar type.

OpType OP_TYPE_VECTOR_4D = 5

Un type de vecteur 4D.

OpType OP_TYPE_VECTOR_4D_SCALAR = 6

The a and b ports use a 4D vector type. The weight port uses a scalar type.

OpType OP_TYPE_MAX = 7

Représente la taille de l'énumération OpType.


Descriptions des propriétés

OpType op_type = 0 🔗

A type of operands and returned value.