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VisualShaderNodeSmoothStep
Hérite de : VisualShaderNode < Resource < RefCounted < Object
Calcule une fonction SmoothStep dans le graphe de shader visuel.
Description
Translates to smoothstep(edge0, edge1, x) in the shader language.
Returns 0.0 if x is smaller than edge0 and 1.0 if x is larger than edge1. Otherwise, the return value is interpolated between 0.0 and 1.0 using Hermite polynomials.
Propriétés
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Énumérations
enum OpType: 🔗
OpType OP_TYPE_SCALAR = 0
Un scalaire à virgule flottante.
OpType OP_TYPE_VECTOR_2D = 1
Un type de vecteur 2D.
OpType OP_TYPE_VECTOR_2D_SCALAR = 2
The x port uses a 2D vector type. The first two ports use a floating-point scalar type.
OpType OP_TYPE_VECTOR_3D = 3
Un type de vecteur 3D.
OpType OP_TYPE_VECTOR_3D_SCALAR = 4
The x port uses a 3D vector type. The first two ports use a floating-point scalar type.
OpType OP_TYPE_VECTOR_4D = 5
Un type de vecteur 4D.
OpType OP_TYPE_VECTOR_4D_SCALAR = 6
The a and b ports use a 4D vector type. The weight port uses a scalar type.
OpType OP_TYPE_MAX = 7
Représente la taille de l'énumération OpType.
Descriptions des propriétés
A type of operands and returned value.