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LimitAngularVelocityModifier3D
Hérite de : SkeletonModifier3D < Node3D < Node < Object
Limit bone rotation angular velocity.
Description
This modifier limits bone rotation angular velocity by comparing poses between previous and current frame.
You can add bone chains by specifying their root and end bones, then add the bones between them to a list. Modifier processes either that list or the bones excluding those in the list depending on the option exclude.
Note: Most methods in this class take an index parameter. This parameter specifies which setting list entry to return if the IK has multiple entries (e.g. settings/<index>/root_bone_name).
Propriétés
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Méthodes
void |
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get_end_bone(index: int) const |
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get_end_bone_name(index: int) const |
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get_root_bone(index: int) const |
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get_root_bone_name(index: int) const |
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void |
reset() |
void |
set_end_bone(index: int, bone: int) |
void |
set_end_bone_name(index: int, bone_name: String) |
void |
set_root_bone(index: int, bone: int) |
void |
set_root_bone_name(index: int, bone_name: String) |
Descriptions des propriétés
The number of chains.
If true, the modifier processes bones not included in the bone list.
If false, the bones processed by the modifier are equal to the bone list.
The number of joints in the list which created by chains dynamically.
float max_angular_velocity = 6.2831855 🔗
The maximum angular velocity per second.
Descriptions des méthodes
void clear_chains() 🔗
Clear all chains.
int get_end_bone(index: int) const 🔗
Renvoie l'index de l'os de fin de la chaîne d'os.
String get_end_bone_name(index: int) const 🔗
Renvoie le nom de l'os de fin de la chaîne d'os.
int get_root_bone(index: int) const 🔗
Renvoie l'index de l'os racine de la chaîne d'os.
String get_root_bone_name(index: int) const 🔗
Renvoie le nom de l'os racine de la chaîne d'os.
void reset() 🔗
Sets the reference pose for angle comparison to the current pose with the influence of constraints removed. This function is automatically triggered when joints change or upon activation.
void set_end_bone(index: int, bone: int) 🔗
Définit l'index de l'os de fin de la chaîne d'os.
void set_end_bone_name(index: int, bone_name: String) 🔗
Sets the end bone name of the bone chain.
Note: End bone must be the root bone or a child of the root bone.
void set_root_bone(index: int, bone: int) 🔗
Définit l'index de l'os racine de la chaîne d'os.
void set_root_bone_name(index: int, bone_name: String) 🔗
Définit le nom de l'os racine de la chaîne d'os.