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LimitAngularVelocityModifier3D

Hérite de : SkeletonModifier3D < Node3D < Node < Object

Limit bone rotation angular velocity.

Description

This modifier limits bone rotation angular velocity by comparing poses between previous and current frame.

You can add bone chains by specifying their root and end bones, then add the bones between them to a list. Modifier processes either that list or the bones excluding those in the list depending on the option exclude.

Note: Most methods in this class take an index parameter. This parameter specifies which setting list entry to return if the IK has multiple entries (e.g. settings/<index>/root_bone_name).

Propriétés

int

chain_count

0

bool

exclude

false

int

joint_count

0

float

max_angular_velocity

6.2831855

Méthodes

void

clear_chains()

int

get_end_bone(index: int) const

String

get_end_bone_name(index: int) const

int

get_root_bone(index: int) const

String

get_root_bone_name(index: int) const

void

reset()

void

set_end_bone(index: int, bone: int)

void

set_end_bone_name(index: int, bone_name: String)

void

set_root_bone(index: int, bone: int)

void

set_root_bone_name(index: int, bone_name: String)


Descriptions des propriétés

int chain_count = 0 🔗

  • void set_chain_count(value: int)

  • int get_chain_count()

The number of chains.


bool exclude = false 🔗

  • void set_exclude(value: bool)

  • bool is_exclude()

If true, the modifier processes bones not included in the bone list.

If false, the bones processed by the modifier are equal to the bone list.


int joint_count = 0 🔗

The number of joints in the list which created by chains dynamically.


float max_angular_velocity = 6.2831855 🔗

  • void set_max_angular_velocity(value: float)

  • float get_max_angular_velocity()

The maximum angular velocity per second.


Descriptions des méthodes

void clear_chains() 🔗

Clear all chains.


int get_end_bone(index: int) const 🔗

Renvoie l'index de l'os de fin de la chaîne d'os.


String get_end_bone_name(index: int) const 🔗

Renvoie le nom de l'os de fin de la chaîne d'os.


int get_root_bone(index: int) const 🔗

Renvoie l'index de l'os racine de la chaîne d'os.


String get_root_bone_name(index: int) const 🔗

Renvoie le nom de l'os racine de la chaîne d'os.


void reset() 🔗

Sets the reference pose for angle comparison to the current pose with the influence of constraints removed. This function is automatically triggered when joints change or upon activation.


void set_end_bone(index: int, bone: int) 🔗

Définit l'index de l'os de fin de la chaîne d'os.


void set_end_bone_name(index: int, bone_name: String) 🔗

Sets the end bone name of the bone chain.

Note: End bone must be the root bone or a child of the root bone.


void set_root_bone(index: int, bone: int) 🔗

Définit l'index de l'os racine de la chaîne d'os.


void set_root_bone_name(index: int, bone_name: String) 🔗

Définit le nom de l'os racine de la chaîne d'os.