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Texture2DRD
Hérite de : Texture2D < Texture < Resource < RefCounted < Object
Texture for 2D that is bound to a texture created on the RenderingDevice.
Description
This texture class allows you to use a 2D texture created directly on the RenderingDevice as a texture for materials, meshes, etc.
Note: Texture2DRD is intended for low-level usage with RenderingDevice. For most use cases, use Texture2D instead.
Tutoriels
Propriétés
resource_local_to_scene |
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Descriptions des propriétés
The RID of the texture object created on the RenderingDevice.