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This is the latest (unstable) version of this documentation, which may document features not available in or compatible with released stable versions of Godot.

XRFaceModifier3D

Expérimental : This class may be changed or removed in future versions.

Hérite de : Node3D < Node < Object

Un nœud pour contrôler des maillages de visage standards depuis des poids XRFaceTracker.

Description

This node applies weights from an XRFaceTracker to a mesh with supporting face blend shapes.

The Unified Expressions blend shapes are supported, as well as ARKit and SRanipal blend shapes.

The node attempts to identify blend shapes based on name matching. Blend shapes should match the names listed in the Unified Expressions Compatibility chart.

Tutoriels

Propriétés

StringName

face_tracker

&"/user/face_tracker"

NodePath

target

NodePath("")


Descriptions des propriétés

StringName face_tracker = &"/user/face_tracker" 🔗

Le chemin du XRFaceTracker.


NodePath target = NodePath("") 🔗

Le NodePath du MeshInstance3D du visage.