Attention: Here be dragons
This is the latest
(unstable) version of this documentation, which may document features
not available in or compatible with released stable versions of Godot.
Checking the stable version of the documentation...
Physique
- Introduction à la physique
- Using Jolt Physics
- Utilisation de RigidBody
- Utiliser les Area2D
- Utiliser CharacterBody2D/3D
- Lancer de rayons
- Système Ragdoll
- Caractère cinématique (2D)
- Using SoftBody3D
- Formes de collision (2D)
- Formes de collision (3D)
- Large world coordinates
- Physics Interpolation
- Troubleshooting physics issues