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IKModifier3D

Hérite de : SkeletonModifier3D < Node3D < Node < Object

Hérité par : ChainIK3D, TwoBoneIK3D

A node for inverse kinematics which may modify more than one bone.

Description

Base class of SkeletonModifier3Ds that has some joint lists and applies inverse kinematics. This class has some structs, enums, and helper methods which are useful to solve inverse kinematics.

Tutoriels

Propriétés

bool

mutable_bone_axes

true

Méthodes

void

clear_settings()

int

get_setting_count() const

void

reset()

void

set_setting_count(count: int)


Descriptions des propriétés

bool mutable_bone_axes = true 🔗

  • void set_mutable_bone_axes(value: bool)

  • bool are_bone_axes_mutable()

If true, the solver retrieves the bone axis from the bone pose every frame.

If false, the solver retrieves the bone axis from the bone rest and caches it, which increases performance slightly, but position changes in the bone pose made before processing this IKModifier3D are ignored.


Descriptions des méthodes

void clear_settings() 🔗

Efface tous les paramètres.


int get_setting_count() const 🔗

Returns the number of settings.


void reset() 🔗

Resets a state with respect to the current bone pose.


void set_setting_count(count: int) 🔗

Sets the number of settings.